Unity fun


A few weeks ago I was trying out some concepts in Unity, to practice C# and learn some new things. I think it's time to show some of it here. Everything in this prototype was done by me, including awesome capsule models for enemies and animations for player character. Collision-based damage, imploding\exploding grenades, turret spawning, shooting, turret-motion prediction, gravity gun and in later tests even multiplayer support. Learned lot of cool things. But now I guess I'll give UE4 a go.