Paladins: Champions of the Realm
It was fun animating emotes for Paladins :) Here are some of my animations, so far only those that were published up to date.
3ds max, Biped
House of Languages
This was a simple but really fun project with it's own challenges and a lot of animations. I was responsible for all animation in this project, including rigging, animating, exporting and setting everything up in the engine and handing it over to the programmer.
ShowReel 2016 - Animation and Rigging
On this project I was rigging and animating multiple characters.
Examples will be here some time soon.
Character rigging and animation.
Walking Dead: Road To Survival
Facial rigging and character animation.
Random animation #01
Starting some new 'sections' of my blog. Under Random animation I will just post some little practice or personal or non-NDA animations I'm working on.
*"Random animation" section of the blog is about different small animations I'm working on, either in my free time or my current work, if I'm allowed to share it.
Precursors CG Short
This particular cinematic was our first attempt at making a full cinematic production. It started as a university graduation project, so we had to stick with a tough deadline and certain requirements to fit into diploma\graduation project, like a minimum duration of 5 minutes, and others.
It’s main goal was to try out our skills at CG cinematic production. We were inspired by the work of such a great studios as Blur and Digic Pictures, as well as a lot of sci-fi and space-related movies and games. And though we are not fully satisfied with what we’ve got, we processed and discussed our mistakes, so this movie is great experience for us.
It is based on a fake-universe, so don’t search for a full game or a movie =) And some making of shots, some never made it into the movie, unfortunately. Here are some procedural planet shaders I made and rendered.
Some simple test engines:
I've been passionate about animation, gamedev, movies, VFX, and CG for as long as I can remember. I love both the artistic and technical sides of this field and I'm constantly learning new things. My main focus is on animation, rigging, and VFX, and I enjoy tinkering with animations and shots, optimizing code and UIs, building dynamic simulation systems, and working with mocap actors on set. With my degree in Animation and Multimedia Direction and my experience as a Director, I have a good understanding of all production stages, which allows me to find optimal creative and technical solutions for most problems.
And I feel incredibly lucky to work with what I love.
VGIK Gerasimov Institute of Cinematography, 2013Animation and Multimedia Director
Unity - full stack
Web Development - full stack
Home Automation and AI
Riding a bike
Movies \ Shows
Lead Animator, VFX Artist
23.01.2020 - Present
3D Animator \ Rigger
5518 Studios, Inc.
01.05.2017 - 23.01.2020
3D Animator \ Rigger
01.11.2015 - 01.05.2017
Lead 3D Animator
Game Insight, Q1
01.06.2014 - 01.11.2015
Movie Director, 3D Generalist
01.11.2013 - 01.01.2014
01.07.2013 - 01.09.2013
01.01.2011 - 01.01.2012
Not actively looking for a new job.