Experience

Lead Animator, VFX Artist
Panzerdog
23.01.2020 - Present
- Character and Props Animation
- Character and Props Rigging
- Shader development (HLSL)
- Pipeline tools (Python)
- Coordination between art and tech department
- VFX
- Technical consulting

Founder & CEO
BroTools
01.01.2015 - Present
- Sparked by the need for better spring simulation and noise tools in Maya, this passion project developed into a toolset now adopted by animation and game development studios worldwide.

3D Animator \ Rigger
5518 Studios, Inc.
01.05.2017 - 23.01.2020
- Character Animation for Paladins: Champions of the Realm
- Character Rigging and animation for The Walking Dead: Road to Survival
- Character Animation for other projects
- Animation system development for multiple projects
- Pipeline tools development (Python, MEL)
- Cross-engine character setup (Unity, UE4)

3D Animator \ Rigger
FOX3D
01.11.2015 - 01.05.2017
- Lead Animator on House of Languages project
- Character animation for games and cinematics
- Character rigging and technical setup
- Cross-engine character export pipeline (UE4, Unity 5)

Lead 3D Animator
Game Insight, Q1
01.06.2014 - 01.11.2015
- Lead a team of 5 animators
- Character rigging and animation
- Motion capture direction and cleanup
- Pipeline tools development (Python)
- Training and mentoring
- Animation system integration with game engines
- Team hiring and skill assessment
- Quality control and workflow optimization
- Cross-department communication and planning

Movie Director, 3D Generalist
Perspective production
01.11.2013 - 01.01.2014
- Project direction and management
- Storyboarding and previsualization
- Character and camera animation
- FX simulation (fluids, particles)
- Lighting and shading setup
- Rendering optimization
- Final compositing and editing

3D Animator
Pixonic
01.07.2013 - 01.09.2013
- Character rigging and animation for Dwarves Tales
- Animation pipeline setup and scripting

3D Generalist
TRIGRAPH
01.01.2011 - 01.01.2012
- FX setup and simulation
- Particle system development
- Technical animation rigging
- VFX asset creation for compositing