Experience

Lead Animator, VFX Artist
Panzerdog
23.01.2020 - Present
  • Character and Props Animation
  • Character and Props Rigging
  • Shader development (HLSL)
  • Pipeline tools (Python)
  • Coordination between art and tech department
  • VFX
  • Technical consulting
Founder & CEO
BroTools
01.01.2015 - Present
  • Sparked by the need for better spring simulation and noise tools in Maya, this passion project developed into a toolset now adopted by animation and game development studios worldwide.
3D Animator \ Rigger
5518 Studios, Inc.
01.05.2017 - 23.01.2020
  • Character Animation for Paladins: Champions of the Realm
  • Character Rigging and animation for The Walking Dead: Road to Survival
  • Character Animation for other projects
  • Animation system development for multiple projects
  • Pipeline tools development (Python, MEL)
  • Cross-engine character setup (Unity, UE4)
3D Animator \ Rigger
FOX3D
01.11.2015 - 01.05.2017
  • Lead Animator on House of Languages project
  • Character animation for games and cinematics
  • Character rigging and technical setup
  • Cross-engine character export pipeline (UE4, Unity 5)
Lead 3D Animator
Game Insight, Q1
01.06.2014 - 01.11.2015
  • Lead a team of 5 animators
  • Character rigging and animation
  • Motion capture direction and cleanup
  • Pipeline tools development (Python)
  • Training and mentoring
  • Animation system integration with game engines
  • Team hiring and skill assessment
  • Quality control and workflow optimization
  • Cross-department communication and planning
Movie Director, 3D Generalist
Perspective production
01.11.2013 - 01.01.2014
  • Project direction and management
  • Storyboarding and previsualization
  • Character and camera animation
  • FX simulation (fluids, particles)
  • Lighting and shading setup
  • Rendering optimization
  • Final compositing and editing
3D Animator
Pixonic
01.07.2013 - 01.09.2013
  • Character rigging and animation for Dwarves Tales
  • Animation pipeline setup and scripting
3D Generalist
TRIGRAPH
01.01.2011 - 01.01.2012
  • FX setup and simulation
  • Particle system development
  • Technical animation rigging
  • VFX asset creation for compositing

Education

...
VGIK Gerasimov Institute of Cinematography, 2013
Animation and Multimedia Director

Software

Maya

Primary 3D graphics software. Rigging, Animation, Rendering, VFX.

3ds Max

3D computer graphics software. Rigging, Animation, Rendering, VFX.

Motion Builder

Motion capture processing and editing

Unity

Game development engine.

UE4

Game development engine.

Godot

Lightweight open source game engine.

After Effects

Compositing software.

Premiere

Video editing software.

Photoshop

Photo\Image editing software.

Nuke

Compositing software.

DaVinci Resolve

Editing and Compositing software (Fusion).

Python

Primary scripting\Programming language.

CSharp

Primarily using in Unity.

JavaScript

Primarily in frontend webdev.

GDScript

Godot scripting language.

FLStudio

Music composing software

Other

This is not a complete list of software I know how to work with.

Skills

Character Rigging Character Animation VFX Web development Shaders Python C# GDScript JavaScript

Hobbies

Home Automation AI, Neural networks Composing Music Gaming

Social

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