Technical Animation & Rigging
- Setting up character rigs in Maya
- Building animation systems
- Working with Unity & Unreal
- Making everything run smoothly
I've been passionate about animation, gamedev, movies, VFX, and CG for as long as I can remember. My journey has led me to specialize in character rigging and technical animation, where I've spent over a decade crafting tools and bringing characters to life in games.
I love both the artistic and technical sides of this field - whether it's tinkering with animation systems, optimizing character rigs, or working with mocap on set. With my background in Animation and Film Direction, I bring a unique perspective to technical challenges, finding solutions that work for both artists and engineers.
And I feel incredibly lucky to work with what I love.
View CV Full Portfolio LinkedInIt's alive!
Rigging, VFX, Shaders, Python tools
My stack: Python, Flask, HTMX
My creative hobby
Maya tools I develop
Created as a passion project, now adopted by animators at leading studios worldwide
"Secondary overlap – it adds a ton to your shot but can be very tedious sometimes depending on what is being animated. This tool helps with that! With a few button clicks, you can add dynamic overlap baked right onto your controllers for almost any type of action! At Sony, we have a tool called “JFlex” which really helps get secondary motion quickly, and this is the closest thing I could find online that works in a similar fashion. You never really realize how much you use a tool until you don’t have access to it. Right? In fact, BroDynamics actually goes a step further and allows for different types of dynamics to be simulated. Springs, Tails, even Rigid Body ragdolls."
"Animating tails is something that can take quite a bit of time. In this video, I show you how I use BroTools and BroDynamics to easily animate tails with the click of a button. This gives you great dynamics-driven tail animation that you can then begin to build upon and tweak to your liking."Explore BroTools