About Me

I've been passionate about animation, gamedev, movies, VFX, and CG for as long as I can remember. My journey has led me to specialize in character rigging and technical animation, where I've spent over a decade crafting tools and bringing characters to life in games.

I love both the artistic and technical sides of this field - whether it's tinkering with animation systems, optimizing character rigs, or working with mocap on set. With my background in Animation and Film Direction, I bring a unique perspective to technical challenges, finding solutions that work for both artists and engineers.

And I feel incredibly lucky to work with what I love.

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What I Focus On

Technical Animation & Rigging

  • Setting up character rigs in Maya
  • Building animation systems
  • Working with Unity & Unreal
  • Making everything run smoothly

Animation

  • Character animation for games
  • Motion capture cleanup
  • Bringing characters to life
  • Finding the right timing & feel

Python Development

  • Tools for Maya, Blender and game engines
  • Artist-friendly automation
  • Pipeline improvements
  • Making tedious tasks easy

My Works

Animation

It's alive!

Tech Art

Rigging, VFX, Shaders, Python tools

Web

My stack: Python, Flask, HTMX

Music

My creative hobby

BroTools for Maya

Maya tools I develop

BroDynamics: Used by Industry Professionals

Created as a passion project, now adopted by animators at leading studios worldwide

"Secondary overlap – it adds a ton to your shot but can be very tedious sometimes depending on what is being animated. This tool helps with that! With a few button clicks, you can add dynamic overlap baked right onto your controllers for almost any type of action! At Sony, we have a tool called “JFlex” which really helps get secondary motion quickly, and this is the closest thing I could find online that works in a similar fashion. You never really realize how much you use a tool until you don’t have access to it. Right? In fact, BroDynamics actually goes a step further and allows for different types of dynamics to be simulated. Springs, Tails, even Rigid Body ragdolls."
— Nicholas St. Clair Lead Animator at Sony Pictures Imageworks
"Animating tails is something that can take quite a bit of time. In this video, I show you how I use BroTools and BroDynamics to easily animate tails with the click of a button. This gives you great dynamics-driven tail animation that you can then begin to build upon and tweak to your liking."
— Mark Masters Senior Animator at People Can Fly Studio
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